function UnitStat(unit, statindex)
	return 0, 0, 0, 0
end

function UnitAttackPower(unit)
	return 0, 0, 0, 0
end

function GetCritChance(unit)
	return 0
end

function GetAttackPowerForStat()
	return 0
end

function GetCritChanceFromAgility()
	return 0
end

function GetSpellCritChanceFromIntellect()
	return 0
end

function GetUnitHealthRegenRateFromSpirit()
	return 0
end

function GetUnitManaRegenRateFromSpirit()
	return 0
end

function GetRangedCritChance()
	return 0
end

function GetCombatRating(type)
	return 0
end

function GetCombatRatingBonus(type)
	return 0
end

function GetSpellBonusDamage(index)
	return 0
end

function GetSpellBonusHealing()
	return 0
end

function GetSpellCritChance()
	return 0
end

function UnitArmor(unit)
	return 0, 0, 0, 0, 0
end

function UnitRangedAttackPower(unit)
	return 0, 0, 0
end

function UnitRangedAttack(unit)
	return 0, 0
end

function UnitRangedDamage(unit)
	return 0, 0, 0, 0, 0, 0
end

function UnitAttackSpeed(unit)
	return 2
end

function UnitDamage(unit)
	return 0, 0, 0, 0, 0, 0, 0
end

function GetExpertise()
	return 0
end

function GetExpertisePercent()
	return 0
end

function GetUnitMaxHealthModifier(unit)
	return 0
end

function GetArmorPenetration()
	return 0
end
